California's
Kick Ace
Poker Club
KICK ACE POKER CLUB
Welcome to the home of the Kick Ace Poker Club.

Offical Rules and League Conduct Code:

                                                  OFFICIAL RULES
                                                  updated 4-23-08


1. ELIGIBILITY
21 & over only.  The Kick Ace Poker Club also has the right to refuse any person for any
reason.  If a player is deemed ineligible because of age or disqualified by the league, all
previous tournament results will stand, however that player will be removed from the
league qualifier list and the next person will be moved ahead.  

2. LEAGUE DATES
The league will run from the end of the World Series of Poker Main Event until the
beginning of the W.S.O.P. the following year. The league will attempt to hold a minimum of
one tournament a week. Special schedules can be accommodated (make-up dates,
double-sessions, etc.)

3.  SCORING SYSTEM (POINTS BASED)
Players accumulate points by playing in tournaments. Each player will receive a point total
from regardless of their finishing position. For a copy of the algorithm that is used to
determine each players point total from each event please ask for a copy from the
executive committee. The algorithm takes into consideration based on the number of
entrants.  The executive committee must keep a record of the results of each tournament
and report the scores directly to the website or The Executive Committee.

4. CHAMPIONSHIP
In order to be eligible to represent the Kick Ace Poker Club in any/all  league sponsored W.
S.O.P. events each player must have competed in a minimum of 10 tournaments, signed
an original copy of the league rules and agree to be governed by them. Each qualifying
player will use their top 10 tournaments to determine their final score. Players/hosts who
are caught tampering with points or standings are subject to disqualification or other
penalties.  The goal of is to send at least 1 player to the main event of the W.S.O.P.
($12,500 package). Based on monies collected by the league will determine if we can
send additional players to other smaller tournaments. The Executive Committee has final
say on all issues.

5. TOURNAMENT HOST
The tournament host oversees the setup of the tables & chairs. A member of the
executive committee will be responsible for the; starting chip stacks, player registrations,
chip management, moving players & breaking down tables, and reporting the results to
the website.   The executive committee also serves as “tournament director” and will
settle any disputes that arise during tournament play (see “Tournament Rules”).

6. PLAYER REGISTRATION
Players must sign-in for each event with the tournament host and must draw for a
random seat assignment.  New players will be required to submit full name and email
address.  Substitutes are not allowed, each person can only play for themselves.

7. LATE/RESERVE PLAYERS
No late or reserve players will be allowed after the first break (chip-up).  If a player
informs a member of the executive committee that they are going to be late the preferred
method is to post dead stacks and blind them off. Late players MUST arrive before the
first hour of the tournament. Any abuse by player’s or host’s should be reported to the
Executive Committee.  

TOURNAMENT RULES

1. NO SIDE BETS
All players are prohibited from placing any form of currency on the table.  There will be NO
EXCEPTIONS to this rule and violators will be asked to leave immediately.  Anyone found to
be placing side bets will be banned from the league indefinitely.  

2. PROBLEM RESOLUTION
The Executive Committee decision is final on all disputes during tournament play.  They
are to consider the best interest of the game and fairness as the top priority in the
decision-making process.  Unusual circumstances can on occasion dictate that
decisions in the interest of fairness take priority over the technical rules.  Please email or
call the league to report problems.  Please understand that all decisions are final once the
next hand is played, even if that decision is technically incorrect.  

3. TOURNAMENT STRUCTURE
Regular season tournaments:
Starting stack is 5,000 chips with 20 minute blind levels.  Chip values are as follows:
(20) 25 chips, (15) 100 chips, (4) 500 chips, (1) 1,000 chip – (Recommended)


Blind schedule – see website for complete table.

Depending on the number of players starting the tournament, it is not necessary to
increase the blinds when the amount of the blinds reaches 10% of the total chips in play.  
This results in better final table play.  

Chip Up – During the breaks, unnecessary small chips will be chipped up.  For example, 25’
s are no longer needed.  25’s are rounded up to the nearest 100.
When time has elapsed in a round and a new level is announced by the tournament host,
the new level applies to the next hand.  A hand begins with the first riffle (shuffle).  

4. DEALING PROCEDURE

A. DEALER BUTTON. To begin play at the start of the tournament, players will "high card"
for the dealer button. This means the player who draws the highest card will start with the
button. (The button determines who gets the first card, etc., and also determines the
position of the “blinds”.) In case two players get the same card, suit preference is spades-
hearts-diamonds-clubs (spades being highest).

B. BLINDS. The person immediately to the left of the button will post the SMALL BLIND. The
person immediately left of the small blind will post the BIG BLIND. See blind schedule.   
League will use the “Dead Button” rule if a player is knocked out in the blinds (see dead
button rule diagram on website or host binder).  “Straddles” are not allowed.
C. SHUFFLE. Players take turns dealing.  The deck should be shuffled 3-5 times and
passed to the right for a “legal cut” (must cut at least 2 cards, cannot “tap” deck).  The
tournament host may allow a designated dealer on each table on larger tables.  Please do
not overshuffle.  A two-deck system (different design) is permissible.

D. THE DEAL. Starting with the small blind position, each player is dealt two cards, one at a
time. Once betting action (see BETTING PROCEDURE) is over (pot is “right”), the dealer will
then “burn” the top card on the deck, and turn up three consecutive cards (“Flop”). 2nd
Betting Round.  The dealer burns the next card before placing the 4th card (“Turn” or “4th
Street”). 3rd Betting Round.  The dealer burns the next card before placing the 5th card
(“River” or “5th Street”).  4th & Final Betting Round.  

E. HEADS UP. When only two players remain in the tournament, the player due to assume
the Big Blind will do so, and the Small Blind will get the button. The Small Blind/Button will
act first prior to the flop and last after the flop.

F. COMMON ERRORS

































5. BETTING PROCEDURE
In No-Limit Texas Holdem a player may bet any amount of his chip stack during the course
of play.  

Before the flop: The player to the immediate left of the Big Blind is first to act (call, raise, or
fold).  The minimum raise would be the amount of the big blind.  However, a re-raise must
be at least equal to the previous raise.  Example – Blinds are 50/100, raise to 200, re-raise
to 300 is OK.

After the flop:  The player to the left of the dealer button is first to act for remaining betting
rounds.  The minimum bet is the amount of the big blind.  Any raise or re-raise must be at
least equal to the previous action (bet or raise).  

At the end of last round of betting, the player who made the last aggressive action in that
betting round must show first.  If there was no bet, the player to the left of the button
shows first and so on clockwise.  Remaining players form the best 5-card poker hand
with the best hand winning the pot.  Players must show both cards in order to have a valid
hand and win the pot (unless there were no callers).  CARDS READ THEMSELVES.  If there
is a “split pot” with 1 extra chip remaining, that chip is awarded to the remaining player
closest to the left of the dealer button.  Verbal declarations as to the content of a player’s
hand are not binding; however, any player deliberately miscalling his or her hand may be
penalized.

A single oversized chip will be considered a call if the player does not announce a raise.  If
a player puts an oversized chip into the pot and states raise but does not state the
amount, the raise will be the maximum allowable up to the size of that chip.  After the flop,
an initial bet of a single oversized chip without comment will constitute the size of the bet.  
To make a raise with a single oversized chip a verbal declaration must be made before
the chip hits the table surface.

If a player puts in a raise of 50% or more of the previous bet but less than the minimum
raise, he or she will be required to make a full raise.  The raise will be exactly the
minimum raise allowed.  An all-in bet of less than a full raise does not reopen the betting
to a player who has already acted.

If a player folds their hand, the cards must be placed in the muck pile and remain there.  
Players are not allowed to fish through the mucked cards.  Cards thrown into the muck
may be ruled dead.  

6. ALL IN / SIDE POTS
If a player lacks sufficient chips for a blind or a forced bet, the player is entitled to get
action on whatever amount of chips he has remaining. In this situation, a “side pot” could
occur for players with remaining chips. The “All-in” player is only entitled to win the
amount he has remaining from each player (even if one/both blinds are more than his all-
in, the extra would be put in the “side pot”).

Whenever a player is ALL-IN and all betting action is complete, all hands in play will be
turned face up. When a player loses all his/her chips, they are eliminated from play and
must LEAVE the table.  IN CASE OF A TIE: In the case where multiple players bust out on
the same hand, the player with the most chips going into the hand will finish higher.  In the
RARE case that both players had the same amount of chips going into the hand, then the
best poker hand will be the tiebreaker.  In the EXTREMELY RARE case that both players
had the same hand, the highest card in each player’s hand would be used (suit preference
as final tiebreaker).   

7. COMBINING TABLES/RESEATING
As the tournament progresses, players will be eliminated. To keep tables balanced with
the same number of players, the tournament host will be required to reseat players. For
example, you have 3 full tables (10 people), but one table has only 6 players. You should
move 1 person from each of the full tables to balance each table with 9 players. Continue
to move players as needed while players are eliminated.  Players should be moved to the
“short table” according to position from the dealer button.

New players (reseated/broken table) are dealt in immediately unless they sit down in the
small blind or button position.  In these two cases they must wait until the button passes.
If a new player is seated in the Big Blind position, the player must post the Big Blind and
will be dealt in the hand, regardless of their previous position on their former table.

If a table is reseated and 50% or more of the players are new to the table, then seats
should re-drawn and a "high card" for the button immediately prior to resuming the
session.  The official time for the blind level should be paused during down time.

8. ENDING THE TOURNAMENT EARLY
Each tournament will simply continue until one player wins all the chips.

9. MISC RULES OF PLAY/POKER ETIQUETTE    
Player’s cards & chips must remain on/above the table at all times, unless you are
reassigned to another table.  When moving to a new table, keep chips in plain view (not in
pockets, etc.)  Players must keep their higher denomination chips visible at all times.

One player per hand. You may NOT ask advice as to how to act during the action period. If
you SHOW your cards to an ACTIVE player at the table, you must show all players
immediately (Show one-show all).  If you show your cards to a player that has already
folded, you will be required to show your cards once the hand is completed.  Any player at
the table may request to see a hand that has been called (even if checked on river), even if
the hand has been mucked.  However, this is a privilege that may be revoked if abused.  If
the winning player asks to see a losing player’s hand, both hands are live, and the best
hand wins.

No "splashing" the pot. Players are to place their chips in front of themselves so everyone
knows exactly how much they are betting.

No "string bets". A player must state their intentions (call, check or raise) before placing
chips in front of them.  Stating “Call and Raise” is considered a string bet.  Remember,
verbal action is always binding!

Please act in a timely fashion as the blind levels are only 20 minutes.  Any player at the
table can call for “time” on a player once a reasonable amount of time has passed.  The
tournament host would then give 30 seconds to act.  If action has not been taken before
time expires, there will be a 10-second countdown.  If a player has not acted by the time
the countdown is over, the player’s hand will be dead.

No “Table Talk” about a hand still in play. Players/dealers should NOT talk about their hand
(even if folded) if others are still playing.  AFTER the hand is played out, let the moaning &
groaning begin. 

10. CONDUCT/WARNINGS/PENALTIES
Players are expected to conduct themselves with POKER ETIQUETTE.  Inappropriate
behavior like throwing cards that go off the table or violating any league rule repeatedly
may be penalized by the tournament host.  Penalties will range from verbal warnings to
“missed time” penalties.  A severe infraction such as abusive or disruptive behavior or
“chip dumping” may be punished by eviction from the tournament and possibly the league.

11. LEAVING EARLY/ABSENT PLAYERS
Absent players are always dealt in, if a player is not present for the hand when it is their
turn to act, their hand is folded, even if they are in the big blind and there is not a raise.  

#1) Players must be physically present to take their seat and play at least one hand to be
eligible for participation points.  The league may disqualify players for participation points
if it is clear they have no intention of playing (for example: checking in, then IMMEDIATELY
leaving).  Also, playing "all-in" for the sole purpose of busting out to leave early will be
considered BAD ETIQUETTE.

#2) Players may NOT post & fold for a period of MORE than (2) full blind levels (in addition
to the current level).  If a player leaves the tournament and does not return within this time
frame, their chips shall be removed and their position in the tournament forfeited.  See #3
& #4

#3) Any player who must withdraw from the tournament early should DECLARE they are
leaving (alert the host to withdraw his/her chips).  Participation points are still awarded.

#4) In the interests of our league, players will NOT be rewarded if they withdraw from the
tournament early.  Posting & folding (leaving temporarily), and permanently leaving
(withdrawing from) a tournament are two separate actions.  Players must declare their
INTENTION if they are posting & folding because if they do not return they will sacrifice
their points EVEN IF they have made it to the points round!

12. SMOKING POLICY
At all events, there will be no smoking allowed at the tables during the tournament.  After
the tournament game is complete smoking policies may be determined by the host.
  Problem
Solution
1
Dealer reveals burn card.
Revealed card is shown to all players.  Dealer then
reveals the appropriate card.
2
Player (A) shows hand
before player/s (B and/or
C) has opportunity to act.
Player (A) must play the rest of the hand with
his/her cards exposed but can still win the pot and
place bets.
3
Player acts (bets, calls,
raises, re-raises, folds)
out of turn.
Player must wait until his/her turn.  Action out of
turn will be binding if action to that player has not
changed.  Checking, calling, and folding is not
considered action changing.
4
Player shows hand, but
fails to state his/her
intention (call, fold) when
it is his action at
showdown.  
Player’s hand must be considered folded (mucked).

Example: player A goes all-in, player B shows hand
without stating their intention to call or fold.
5
Dealer reveals “turn” or
“river” card before action
is complete.
Exposed card is put back in deck (burn card would
remain on table), action is completed, deck is
reshuffled, cut and appropriate card is shown (no
burn).
6
Card is dealt face-up or
exposed.
If exposed/face-up card is one of first 2 cards out of
the deck, then it is a misdeal.  Otherwise, continue
dealing and give player with exposed card the burn
card.  Two exposed cards is a misdeal.
7
Player is dealt 3 or more
cards
If player has yet to act in the hand, then it is a
misdeal.  If player has already acted, then discover
the error, their hand is dead.